FQ

Kalana · The illustrated chronicle

Fantasy Quest

A place to begin. A world to discover.

Curiosity
builds
a kinder
world

Chapter I / Brightwell Academy

Your first home in Kalana.

A proposed first week of adventure: meet your cohort, explore your discipline, learn to work together and prepare for the world beyond the gates.

Expanded Campus Atlas
Campus atlas · Concept layout for a shared MMO school

A lesson for every calling

Seventeen teaching spaces explore martial training, healing, spellcraft, navigation, alchemy and equipment craft.

Find your classroom →

The spaces between lessons

Shared meals, libraries, dormitories, bathhouses and playfields leave room for friendships to form.

Explore campus life →

A very tall welcome

Giants are visitors, not playable students. Oversized doors, a giant bell and generous public routes make them feel at home.

See the Tallfolk route →

Tallfolk welcome

Please mind the lintel.

The proposed giant route leads from the southern Tallfolk gate through admissions and the high central cloister to the refectory, with a branch to the western fields. Nine-metre visitor doorways sit beside ordinary student entrances. The little bell is for students. The other one is rather louder.

The campus collection

Rooms for a shared adventure

42 studies
Shield and Steel Hall
Warrior

Shield and Steel Hall

Practice steel, steady footwork and the reassuring weight of a shield. A broad training hall for the martial arts.

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Mending and Wards Infirmary
Cleric

Mending and Wards Infirmary

A light-filled teaching infirmary for healing, protective wards and caring for fellow students.

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Oath and Protection Hall
Paladin

Oath and Protection Hall

A hall of oaths and protection, where shieldwork and responsibility are learned side by side.

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Trailcraft and Bow Hall
Ranger

Trailcraft and Bow Hall

Bow lanes, trail maps and the patient work of reading the wilderness.

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Duskguard Hall
Dread Knight

Duskguard Hall

Dark iron, quiet discipline and a classroom for the guardians who walk a more sombre path.

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Living Grove Classroom
Druid

Living Grove Classroom

Living trees, herb beds and sunlit study tables bring the natural world into the classroom.

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Stillwater Movement Hall
Monk

Stillwater Movement Hall

Balance, movement and concentration in a calm hall of stone and timber.

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Resonance Studio
Bard

Resonance Studio

Rehearsal bays, a teaching stage and instruments waiting for the next shared performance.

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Observation and Precision Studio
Rogue

Observation and Precision Studio

Mechanical puzzles and observation exercises reward a sharp eye and a steady hand.

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Spirit and Remedy Lodge
Shaman

Spirit and Remedy Lodge

Herbs, spirit lore and remedies find a home in a welcoming stone-and-timber lodge.

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Thanatology and Entropy Laboratory
Necromancer

Thanatology and Entropy Laboratory

A scholarly laboratory for the mysteries of death, memory and the traces a life leaves behind.

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Elemental Projection Hall
Wizard

Elemental Projection Hall

Protected practice lanes and elemental demonstrations make room for bold magical experiments.

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Conjuration and Material Studies
Magician

Conjuration and Material Studies

Stone, water, sand and metal become the starting points for studies in conjuration.

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Perception and Rune Studio
Enchanter

Perception and Rune Studio

Mirrors, prisms and rotating rune panels invite students to question what they see.

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Kalana Navigation and Languages
All classes

Kalana Navigation and Languages

Maps, travel journals and language studies prepare students to find their way through Kalana.

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Clockwork and Equipment Workshop
All classes

Clockwork and Equipment Workshop

Clockwork, leather, timber and copper meet at sturdy benches built for curious hands.

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Reagents and Alchemy Laboratory
All classes; especially Shaman/Druid/Necromancer

Reagents and Alchemy Laboratory

Bottles, herbs and copper condensers fill a practical laboratory for reagent study.

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Hall of Cohorts
All

Hall of Cohorts

A broad central avenue connects busy classrooms, noticeboards and welcoming places to pause. Tallfolk visitors have room to pass.

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Arcane and Living Studies Cloister
Casters and nature classes

Arcane and Living Studies Cloister

A covered garden cloister joins arcane and living studies around an open courtyard.

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Martial and Practical Arcade
Martial classes and crafts

Martial and Practical Arcade

A generous arcade connects training halls and workshops with views across the playfields.

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The Copperworks
All; maintenance electives

The Copperworks

Beneath the classrooms, copper tanks and guarded steam pipes keep the academy running.

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The Practice Vaults
All classes

The Practice Vaults

A branching underground practice complex provides a setting for supervised trials and teamwork.

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Cohort House Common Room
All races/classes

Cohort House Common Room

Conversation corners, reading niches and shared games make a cohort house feel like home.

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Mixed-Scale Dormitory Suite
All races/classes

Mixed-Scale Dormitory Suite

A shared dormitory designed around students of different sizes, with personal storage and places to study.

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Bathhouse and Laundry
All races/classes

Bathhouse and Laundry

Warm water, private changing rooms and copper laundry drums support the everyday life of the school.

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Arrival and Student Services Hall
All

Arrival and Student Services Hall

Admissions counters and student services welcome each new cohort beneath the clocktower.

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Refectory and Provisioning Hall
All

Refectory and Provisioning Hall

Shared meals, serving hatches and a generous central aisle make the refectory a meeting place for the whole academy.

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Games and Martial Playfields
All

Games and Martial Playfields

Grassy team fields, practice courts and shaded spectator terraces bring lessons into the open air.

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Watercraft and Rescue Basin
All; Khessuk included

Watercraft and Rescue Basin

Aquatic training lanes, a practice dock and rescue stations introduce the skills of life on the water.

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Expedition Training Gardens
All

Expedition Training Gardens

A woodland loop, a brook, a mock ruin and a camp clearing offer a first taste of expedition life.

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Graduation Court and Departure Terrace
All

Graduation Court and Departure Terrace

A sun-and-gear courtyard marks the passage from student life to the wider world.

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Expanded Campus Atlas
All

Expanded Campus Atlas

An illustrated overview of the campus, its teaching wings, shared spaces, grounds and Tallfolk route.

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Neon Technical Wing
Academy life

Neon Technical Wing

An early study of academy architecture, streets and shared spaces.

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Arcane Cyber Atrium
Academy life

Arcane Cyber Atrium

An early study of academy architecture, streets and shared spaces.

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Brightwell Academy
Academy life

Brightwell Academy

An early study of academy architecture, streets and shared spaces.

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Brightwell Academy Market Street
Academy life

Brightwell Academy Market Street

An early study of academy architecture, streets and shared spaces.

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Illustration

Full resolution ↗