FQ

Kalana · The illustrated chronicle

Fantasy Quest

A place to begin. A world to discover.

Curiosity
builds
a kinder
world

The art of Fantasy Quest

Stone, copper & a little magic.

Bold shapes, painted surfaces and technology that belongs to the world. The academy’s visual language brings sturdy fantasy architecture together with steam machinery and restrained luminous accents.

Form

Built to be read

Broad bevels, heavy doorframes, oversized rivets and clear silhouettes give rooms a strong identity at game-camera distance.

Materials

Made by many hands

Irregular stone, worn timber, layered cloth and faceted copper carry a painted, tactile character.

Colour

Light with purpose

Teal, plum, amber and other room palettes share a restrained use of luminous runes and mechanical details.

4 studies
Clockwork and Equipment Workshop
All classes

Clockwork and Equipment Workshop

Clockwork, leather, timber and copper meet at sturdy benches built for curious hands.

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Reagents and Alchemy Laboratory
All classes; especially Shaman/Druid/Necromancer

Reagents and Alchemy Laboratory

Bottles, herbs and copper condensers fill a practical laboratory for reagent study.

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Arcane and Living Studies Cloister
Casters and nature classes

Arcane and Living Studies Cloister

A covered garden cloister joins arcane and living studies around an open courtyard.

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The Copperworks
All; maintenance electives

The Copperworks

Beneath the classrooms, copper tanks and guarded steam pipes keep the academy running.

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Illustration

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